boatlong.blogg.se

New osx 2017
New osx 2017




new osx 2017
  1. #NEW OSX 2017 HOW TO#
  2. #NEW OSX 2017 DRIVER#
  3. #NEW OSX 2017 MANUAL#

Graphics: Updated Splash screen logo and style.Unity will automatically blend between volumes to allow for smooth look transitions. It also comes with a volume-based blending feature, so you can define areas in the scene and set up specific looks when the player enters them. This new version offers improved effects and a complete framework for custom effects. Graphics: The latest version of the Post-processing stack is available in beta.

new osx 2017

  • Graphics: Added partial update/readback of compute buffers.
  • Optimize your lines and curves by using the LineUtility to create a simplified version with a similar shape.
  • Graphics: Added LineUtility class and 'LineRenderer.Simplify' function.
  • It provides a user interface and a scripting framework. A Custom Render Texture is a new type of Render Texture that can be easily updated with a shader.
  • Graphics: Added Custom Render Texture asset.
  • Backfaces bounce light using the same emission and albedo as frontfaces. Backface rendering is not controlled by this setting nor will backfaces be represented in the lightmaps. Backfaces do not count as invalid when seen from other objects. When enabled, both sides of the geometry get accounted for when calculating Global Illumination. Added a new material setting that causes lighting to interact with backfaces.

    new osx 2017

  • GI: Support for double sided materials in Progressive Lightmapper.
  • GI: Added support for baked LODs in Progressive Lightmapper.
  • Editor: Experimental feature : retained-mode UI system for the Editor (UI Elements).
  • Editor: Added new ArcHandle class in to interactively edit arcs in the Scene View.
  • In-Progress allows developers using Unity Collaborate to see who else on their team has made local changes to a Scene or Prefab before those changes have been published. It is intended to replace the current workflow of selecting assets and setting their Asset Bundle manually in the inspector. This tool enables the user to view and edit the configuration of Asset Bundles for their Unity project.
  • Build Pipeline: The Asset Bundle Browser comes out of beta with Unity 2017.1.
  • Audio clips are now enabled in Timeline, using a scheduling API.
  • Audio: Timeline Editor Audio Track support.
  • Audio: Added support for ambisonic audio clips and ambisonic decoder plugins.
  • Contextual menus added to all animatable properties in the inspector. Separate Recording and Preview modes in the Animation Window.

    #NEW OSX 2017 MANUAL#

  • Animation: Manual Keyframing Workflow.
  • new osx 2017

    Mask Sprites in world space using the new SpriteMask component.

    #NEW OSX 2017 HOW TO#

    With it comes new and improved workflows that gives the developer more control on how to pack sprites and use them at runtime. 2D: Introduced 2D Sprite Atlas, a new asset that will supplant the Sprite Packer.2D: Added Sprite Physics Shape to Sprite Editor, to allow users to set a custom default shape for a Sprite for generating collider shapes with a PolygonCollider2D.

    #NEW OSX 2017 DRIVER#

    This is due to driver issues, so the problem will be addressed via a driver update, independently of Unity releases. xR: Rendering problems on Pixel Daydream when using 4x or 8x MSAA with single-pass stereo.GI: Lit clustering debug visualization does not show (to be fixed in patch) (911953).Audio: On Windows, AudioSource attached to VideoPlayer produces choppy sound when game iterations are overrunning.Release notes 2017.1.0f3 Release Notes (Full, diff from f2 at end) Known Issues






    New osx 2017